In light of Modern Warfare 2 being released and being awesome it seemed appropriate to make this list. These are my Top Ten favorite Xbox Live games since the birth of the service back in November ‘02. Xbox Live was brilliant when it was first released, allowing console gamers to compete and chat online with friends. It was also incredibly addicting, and I would play for 10 hours straight and not even realize. Here are my ten favorite games to ever take advantage of the service.
10.) Return to Castle Wolfenstein: Tides of War

Was this the inspiration for the name of this blog? OMG NO WAY!
It’s not so much that this game was particularly good and I’m probably working off of straight nostalgia here but Wolfenstein (pronounce “Wolfy”) held a ton of great experiences. The game featured 3 game types if I remember right, one saw players trying to recover a set of documents and transmit them while the other team defended, one was an Elimination game type with no respawns and honestly I can’t recall the last one. Probably because I never played it much. The game had a lot of character. It gave players a few choices of classes each with special abilites, the Medic, the Engineer, the Soldier, and the Lieutenant. The maps we’re interesting with a take on D-Day called “Beach Invasion” that had a fun glitch that allowed players to blow themselves over the wall. Any one who played this game knows that “Ice” is where it’s at though. As far as the Xbox Live service goes this game has features that I think should be implemented now, I can’t understand why they aren’t. The game allowed players to vote to change the map, boot an annoying player, change game-types, and change teams. Voice masks and nicknames also faded away, what a shame.
9.) Crimson Skies: High Road to Revenge

This game was incredibly refreshing, breaking away from the barrage of first-person shooters that we’re drowning the Xbox. The game only featured 5 or 6 maps (more were released for download later) but they all played extremely well. “Chicago” was easily my favorite though, especially for capture the flag. On a team of 4 you’d have two balanced crafts, like the “Devastator” patrol the center of the map and intercept fast-movers, a “Bulldog” (the fastest plane in the game armed with a machine gun and a big shotgun) make a run for the flag, and you’re defender would be either a “Brigand” or the “Doppelganger.” Dogfights were intense, especially in some of the faster planes like the “Desert Fox” or “Dust Devil.” There really isn’t much to this game, it didn’t do anything special, but everything it did do it did right. Crimson Skies is definitely a hidden gem of the Xbox and thus one of my favorite Xbox Live games of all time.
8.) Splinter Cell: Pandora Tomorrow

Here’s another game that breaks the mold of the typical Xbox Live shooter. This game took a lot of risks, restricting teams to only two players. The spies would try to complete a series of objectives, like stealing documents or accessing a computer, while the mercenaries would defend. The spies were armed with a non-lethal shock-pistol and were allowed to bring three pieces of equipment with them such as smoke grenades, sticky cams, and a device that would let you listen in on their voice-chat if you shot someone with it. I’ll never forget using that device and hearing “God damn it, he’s listening to me, I know it. I know he’s just hiding listening to me.” The Mercenaries are the complete opposite of the Spies, armed with high powered and very accurate assault rifles, grenade launchers, and trip-mines. The games were intense. Playing as the Mercenaries was scary, the spies we’re fast and could easily sneak up behind you and break your neck. Playing as the spies was stressful, if you were seen, more often then not you were killed immediately. Sure the game was unbalanced most of the time, and Chaos Theory fixed this, but something about Pandora Tomorrow just made it more fun then it’s successors and it provided many hours of playtime.
7.) Project Gotham Racing 2

First person to comment stating the name of this car wins a special prize.
Just like Splinter Cell, this game had successful sequels that improved on the formula, but PGR2 always stood out from the crowd. Walking around the showroom to buy your car with Kudos earned from drifting around every turn on Nurburgring was so cool to me. The actual racing was great, and it was accessible for almost anyone, but this game really became one of my all time favorites when someone showed me a player-created game type called “Cat and Mouse.” In an 8-player race you would have 4 teams of 2, each team is comprised of one Mini Cooper (the mouse) and one Cat (which would typically be a car from the Ultimate Class like an Enzo Ferrari or TVR Speed 12). The point of the game was to get your team’s Mouse across the finish line first by any means necessary. As the Cat you could simply smash into the other Mini’s, create roadblocks, push your Mini through the straights (which would actually increase the top speed by 30 or 40 mph), and protect you Mouse from other Cats. This game-type was so much fun and became so popular that it was included as an actual game-type in future iterations. Still, none of them lived up to PGR2 in my eyes.
6.) Halo 3

I rank this lower than it’s predecessor simply because by the time this game had released, the untouched formula had become very stale. If you hadn’t really played Halo 2 though then Halo 3 was a fresh experience, and even more so than that, it’s one of the most polished games around. Halo 3 presents itself well, everything in the game works, is balanced, and varied. There’s also 4-player online co-op, which is actually one of the better parts of the game. There are a ton of game-types and variables, a lot of cool weapons and vehicles, and a nice selection of maps. One of my gripes with the game though lies with the maps, they’re not as good as Halo 2, and I can’t help but feel like I’m being milked with DLC released every couple months for a premium price. The game’s hype is it’s own worst enemy here, and if you take it for what it is, it’s still one hell of a game.
5.) Gears of War

Gears of War was the Xbox 360’s first big smash and it made a great first impression. The co-op campaign is still arguably one of the best gaming experiences available on the console. The multi-player was originally shunned for it’s low 8-player maximum, but the formula worked well. The game only had a few game types and about 8 maps, but they we’re all well laid-out and balanced. It was gritty and raw, and that was the main appeal. Everything felt awesome, it made the player feel bad-ass no matter what was happening, and the small teams really called for a lot of communication and team work. The reason I put Gears 1 on here instead of the sequel is because of a lot of the changes that we’re made. The second one does not play as smoothly, there are a lot of “cheap” tactics, and even though the Horde mode is awesome, it doesn’t stand up to Left 4 Dead.
4.) Left 4 Dead

You can include the sequel here too since it’s basically just an expansion pack, but Left 4 Dead made a big splash when it debuted last November. Valve is a company that always delivers and Left 4 Dead is one of the most intense and visceral co-op experiences you can have. Teamwork is absolutely necessary, which makes it almost impossible if you do not play with friends. Hearing the music play when a witch is nearby is haunting, and it’ll take everyone on the team to make sure she’s destroyed without having a chance to kill anyone. On top of the co-op is the Versus mode, which pits 4 survivors against 4 special infected as well as A.I. controlled hordes of zombies. Again, teamwork is absolutely necessary, as the special infected are pretty much useless solo, but you can make some very effective traps if you communicate with your team. This is a formula that is going to be around for years, hopefully it stays fresh.
3.) Halo 2

I played Halo 2 pretty much every night for the better part of a year, and continued to play every now and again for an additional year or so. This is easily one of the longest lasting console games of all time. I remember seeing at least 15 people on my friends list everyday when this game was released, there was so much to do and all of it was fun. The match making system was revolutionary and the amount of customization for player-created game-types was outstanding and even still there were game-types that were made up beyond what the game allowed. “Zombies” is another example of a player-created game type that became so popular it was hard-coded into the sequel. There were some dark times too, where cheating and hacking became a huge issue, but with the great support from Microsoft and Bungie all of the major problems were fixed fairly quickly. Honestly I don’t even want to know how many hours I’ve clocked on this game, it’s probably disgusting, but few games deserve the attention more than Halo 2.
2.) Call of Duty Modern Warfare 2

Yeah, that’s right. My second favorite Xbox Live game of all time was released only 2 weeks ago. This spot would have gone to the first Modern Warfare but the second one is better in every aspect, at least when talking about multi-player. This game strikes a wonderful balance between realism and fantasy that makes it fun without being over-the-top. The match making system is the best out there and it’s a mystery why every game doesn’t use it, it’s flawless. The game sports a great selection of game-types, although there are no customization options. The leveling system is what keeps the game fresh. When you first start playing and you have a good match, unlock a challenge or two, there are explosions going off every where along with some searing guitar solo’s and you can’t help but get a chubby. Teamwork is big in this game, although one man can turn the tides, the team that works together usually wins. The guys at Infinity Ward have done a great job creating and refining this formula and hopefully it’ll last a while.
1.) Rainbow Six 3

Surprised? You shouldn’t be. Rainbow Six has been a staple in the tactical FPS genre forever and the third installment was really something special. Featuring something like 30 or 40 guns was unprecedented at the time (and is still somewhat impressive), and each one was useful in its own right. The teamwork and strategy involved in this game was masterful, seeing as it was so easy to die. This was one of the last great games to include a health bar, ever since Halo 2 regenerating health has become the new standard. However, I think my single favorite part about this game is the map selection. Every map had a certain character to it, and every player had their own favorite and plan of attack between the “Suicide Hallway” on Airport 1 to the “Wiener Corner” on Warehouse. On top of that, new maps were released every so often and, get this, they were completely free. FREE! The stand-alone expansion, Black Arrow, was just as good and added a built in clan system (and no, not lame ass clan tags but scheduled clan matches) and some great new game-types like Total Conquest (see Call of Duty’s Domination mode). This game was terrific and made me really proud to be a member of Xbox Live. On top of the exquisite competitive multi-player there were also two co-op modes that could be played with 4 players and we’re insanely intense on hard. Between Rainbow Six 3 and Black Arrow this game effectively lasted me almost 2 years, too bad the follow up, Rainbow Six: Lockdown, was the biggest piece of shit ever to grace my Xbox.